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Random Number Generator

Generate random numbers within a range. Great for games and decisions.

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About Random Numbers

This generator uses cryptographically secure random number generation when available, ensuring fair and unbiased results. Perfect for games, raffles, decision making, and more.

About This Calculator

Need a random number? Our Random Number Generator creates truly unbiased random numbers within any range you specify—from 1-10 to 1-1,000,000 or any custom range. Whether you're picking lottery numbers, rolling dice for board games, selecting raffle winners, choosing random teams, or making fair decisions when you can't choose, this generator delivers instant results you can trust.

Why do over 500,000 people use this random number generator monthly? Because life constantly requires fair, unbiased choices: splitting chores, picking who goes first, selecting survey participants, generating passwords, choosing restaurants, assigning random groups, or simulating probability for school projects. Human "random" choices are predictably biased—we favor certain numbers (7 is everyone's favorite "random" number) and avoid patterns that look "too random."

This generator uses cryptographically strong randomness where your browser supports it, making it suitable for serious applications like research sampling, contest winners, and game-critical decisions. Generate single numbers, multiple unique picks (no repeats), or sequences with decimals—all instantly and free.

How to Use the Random Number Generator

  1. 1Enter the minimum value (lowest number you want possible) in the "Min" field.
  2. 2Enter the maximum value (highest number you want possible) in the "Max" field.
  3. 3Select how many random numbers to generate (1 for single, or multiple for sets).
  4. 4Toggle "Unique numbers only" if you need picks with no repeats (like lottery numbers).
  5. 5Toggle "Allow decimals" if you need random decimal/floating-point numbers.
  6. 6Click "Generate" to create your random number(s) instantly.
  7. 7Copy results with one click or generate again for new random numbers.
  8. 8Results are truly random each time—previous results never influence future ones.

Understanding True Randomness

What Makes a Number "Random"?

A truly random number is unpredictable—no pattern, no bias, no way to determine it from previous numbers. Our brains struggle with true randomness because we're pattern-seeking creatures.

Computer Randomness (Pseudorandom): Modern computers generate "pseudorandom" numbers using algorithms:

  • Seeded by system time, mouse movements, or hardware events
  • Deterministic (same seed = same sequence)
  • Statistically random enough for almost all uses
  • JavaScript uses: Math.random() or crypto.getRandomValues()

Cryptographic Randomness: When your browser supports crypto.getRandomValues():

  • Uses hardware entropy sources
  • Suitable for security applications
  • Unpredictable even with knowledge of the algorithm
  • This generator uses cryptographic randomness when available

True Random (Hardware): Based on physical phenomena:

  • Atmospheric noise (Random.org)
  • Radioactive decay
  • Thermal noise in circuits
  • Required for lotteries and gambling (legally mandated)

For Everyday Use: The randomness from this generator is perfect for: ✓ Games and entertainment (dice, cards, picks) ✓ Random selections (teams, tasks, prizes) ✓ Statistical sampling ✓ Educational demonstrations ✓ Decision making

For High-Stakes Use: Use certified true random sources for:

  • Legal gambling and state lotteries
  • Cryptographic key generation
  • Scientific research requiring certified randomness

Common Random Number Uses

Games and Entertainment:

Use CaseRangeSettings
Coin flip1-21 = Heads, 2 = Tails
Standard die (d6)1-6Single number
D&D d201-20Single number
Multiple dice1-6Multiple numbers, allow repeats
Card deck1-521 card or 5 for poker hand
Lottery 6/491-496 numbers, unique only
Powerball (5 white)1-695 numbers, unique only
Powerball (1 red)1-26Single number

Decision Making:

  • "Which restaurant?" Number 1-5 for your 5 options
  • "Who does dishes?" 1-4 for family of 4
  • "Which movie?" 1-10 for your watchlist
  • "Left or right?" 1-2 for binary choices

Education and Statistics:

  • Random sampling from student lists
  • Monte Carlo simulations
  • Probability experiments
  • Statistical test data generation

Business and Professional:

  • Contest/giveaway winner selection
  • Random audit selection
  • A/B testing group assignment
  • Random password generation (numeric portion)
  • Survey participant selection

Probability and Random Numbers

Basic Probability: With truly random numbers, each outcome in the range is equally likely.

Single Number (Range 1-10):

  • Probability of getting any specific number: 1/10 = 10%
  • Probability of getting an odd number: 5/10 = 50%
  • Probability of getting 7 or higher: 4/10 = 40%

Multiple Numbers (No Replacement): Picking 2 unique numbers from 1-10:

  • Total possible pairs: 10 × 9 = 90
  • Probability of specific pair (say 3 and 7): 2/90 ≈ 2.2% (2 because order doesn't matter: 3-then-7 or 7-then-3)

The Gambler's Fallacy: Past results do NOT affect future probability.

  • If you roll five 6's in a row, the next roll still has 1/6 chance of being 6
  • The dice have no "memory"
  • Each generation is independent

Law of Large Numbers: Over many trials, results approach expected probability:

  • Roll a die 6 times: might get 0-2 sixes
  • Roll 6,000 times: expect ~1,000 of each number
  • Roll 6,000,000 times: nearly perfect distribution

Lottery Math: Powerball odds: Pick 5 from 69 + 1 from 26

  • Combinations of 5 from 69: 11,238,513
  • Times 26 for the Powerball: 292,201,338
  • Your odds: 1 in 292 million
  • You're more likely to be struck by lightning twice

Human Bias in "Random" Choices

Why Humans Are Terrible at Being Random:

When asked to pick a "random" number from 1-10, most people:

  • Favor 7 (most popular "random" choice worldwide)
  • Avoid 1 and 10 (feel "too obvious")
  • Avoid 5 (feels "too centered")
  • Choose odd numbers more often
  • Avoid recently mentioned numbers

The Pattern Paradox: A sequence like 1-2-3-4-5-6 is equally as likely as 4-18-23-31-42-49 in a lottery—but one looks "random" and one doesn't. True randomness includes streaks and patterns.

Confirmation Bias: When a random result matches something meaningful to us (birthday, lucky number), we remember it. We forget the hundreds of meaningless results.

Use Cases Where Computer Random Beats Human:

  • Team selection (avoid favoritism)
  • Chore assignment (everyone agrees it's fair)
  • Order of presentation (no bias)
  • Prize selection (legally defensible)
  • Study group assignment (scientifically valid)

Random Doesn't Mean Fair: Random selection for who pays the bill:

  • Fair if one-time event
  • Over many meals, some people will "randomly" pay more
  • For fairness over time, use rotation or tracking

Dice Rolling and Gaming

Simulating Different Dice:

DiceRangeCommon Use
d41-4D&D damage
d61-6Board games, craps
d81-8D&D weapons
d101-10Percentile (d100)
d121-12D&D great weapons
d201-20D&D attack/skill
d1001-100Percentile rolls

Multiple Dice Rolls: For 3d6 (three six-sided dice):

  • Set range: 1-6
  • Set quantity: 3
  • Allow repeats: Yes
  • Add the three results together

Dice Roll Probabilities (2d6 example):

RollWaysProbability
212.78%
325.56%
438.33%
5411.11%
6513.89%
7616.67%
8513.89%
9411.11%
1038.33%
1125.56%
1212.78%

Critical Rolls in D&D:

  • Natural 1 on d20: Critical failure (1/20 = 5%)
  • Natural 20 on d20: Critical success (1/20 = 5%)
  • Rolling 18+ on d20: 15% chance

Lottery Number Generation

Popular Lottery Formats:

LotteryMain NumbersBonusSettings
Powerball (US)5 from 1-691 from 1-26Two separate picks
Mega Millions5 from 1-701 from 1-25Two separate picks
EuroMillions5 from 1-502 from 1-12Two separate picks
UK Lotto6 from 1-59-Unique only
Pick 66 from 1-49-Unique only

How to Generate: For Powerball:

  1. Set range 1-69, quantity 5, unique only → Generate main numbers
  2. Set range 1-26, quantity 1 → Generate Powerball

Important Reality Check:

  • All number combinations are equally likely
  • "7-14-21-28-35" is as probable as "3-17-29-44-51"
  • No pattern, system, or generator can improve your odds
  • The only way to improve odds is to buy more tickets (which is still mathematically a losing strategy)

Why People Still Pick Their Own Numbers:

  • More engaging and fun
  • Personal significance (birthdays, anniversaries)
  • Illusion of control
  • No impact on odds either way

Quick Pick Statistics: About 70-80% of lottery tickets are "Quick Pick" (random), and about 70-80% of winners used Quick Pick—exactly proportional, proving no advantage either way.

Random Selection for Fairness

When Random Selection Is Essential:

Legal and Regulatory:

  • Jury selection pools
  • Drug testing selection (workplace/sports)
  • Audit targets (IRS random audits)
  • Draft lotteries (historical military)
  • Immigration visa lotteries

Educational:

  • Student group assignments
  • Presentation order
  • Lab partner selection
  • Scholarship selection (from qualified pool)
  • Random classroom calling

Business:

  • Contest winner selection (legally required fairness)
  • Customer feedback sampling
  • A/B testing group assignment
  • Random quality control checks
  • Load balancing (server selection)

Making Random Selection Defensible: For important selections:

  1. Document the method used
  2. Record the timestamp
  3. Have witnesses if selecting winners
  4. Save the settings used (range, quantity)
  5. Consider using certified random sources for legal/financial

Stratified Random Sampling: Sometimes pure random isn't ideal:

  • To survey a school: random pick might miss some grades
  • Solution: Random selection WITHIN each grade (stratified)
  • Ensures representation while maintaining randomness

Weighted Random: Sometimes you need different probabilities:

  • Raffle with 1 ticket vs. 10 tickets
  • Solution: Expand range proportionally
  • 1 ticket holder: numbers 1-1
  • 10 ticket holder: numbers 2-11

Random Numbers in Technology

Cryptography: Encryption relies on unpredictable random numbers:

  • SSL/TLS certificates
  • Password salt generation
  • Session token creation
  • Cryptocurrency wallets

Programming:

// JavaScript random integer 1-100
Math.floor(Math.random() * 100) + 1

// Cryptographically secure (browser)
crypto.getRandomValues(new Uint32Array(1))[0]

// Python
import random
random.randint(1, 100)

Video Games:

  • Loot drop probabilities
  • Enemy spawn locations
  • Procedural generation (Minecraft worlds)
  • Critical hit chances
  • Card shuffle in digital card games

Simulations:

  • Monte Carlo simulations (finance, physics)
  • Weather modeling randomness
  • Traffic flow simulation
  • Epidemic spread models

Machine Learning:

  • Random weight initialization
  • Dropout regularization
  • Random data augmentation
  • Stochastic gradient descent

Quality Differences:

MethodSpeedQualityUse Case
Math.random()FastGoodGames, basic apps
crypto.getRandomValues()MediumExcellentSecurity, passwords
Hardware RNGSlowPerfectCryptography, research

Pro Tips

  • 💡For lottery picks, use "Unique numbers only" since lotteries never repeat a number in a single draw.
  • 💡Generate multiple numbers at once when you need several—it's faster than generating one at a time.
  • 💡Remember: past results never influence future random outcomes—each generation is completely independent.
  • 💡For dice rolling multiple dice, generate the quantity you need and add them together manually.
  • 💡Use range 1-2 for coin flips, 1-3 for rock-paper-scissors decisions.
  • 💡When picking teams, assign each person a number and generate half the count for Team 1.
  • 💡For weighted selection (multiple raffle tickets), expand the range proportionally for each person.
  • 💡Screen capture your results for contests or important selections as documentation.
  • 💡Random number 1-100 is perfect for percentile-based decisions (roll 75+ to succeed = 25% chance).
  • 💡Use 1-365 for random "day of the year" or anniversary date selection.
  • 💡For shuffling a playlist of N songs, generate N unique numbers 1-N and sort by the result.
  • 💡Need a random letter? Use 1-26 and convert to A-Z (1=A, 2=B, etc.).

Frequently Asked Questions

When your browser supports it, this generator uses crypto.getRandomValues() for cryptographically strong randomness. For browsers without this support, it falls back to Math.random(), which is pseudorandom but statistically adequate for games, selections, and everyday use. For certified true randomness required by legal gambling, use hardware random number generators or services like Random.org.

Nina Bao
Written byNina BaoContent Writer
Updated January 4, 2026

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