Random Number Generator
Generate random numbers within a range. Great for games and decisions.
About Random Numbers
This generator uses cryptographically secure random number generation when available, ensuring fair and unbiased results. Perfect for games, raffles, decision making, and more.
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About This Calculator
Need a random number? Our Random Number Generator creates truly unbiased random numbers within any range you specify—from 1-10 to 1-1,000,000 or any custom range. Whether you're picking lottery numbers, rolling dice for board games, selecting raffle winners, choosing random teams, or making fair decisions when you can't choose, this generator delivers instant results you can trust.
Why do over 500,000 people use this random number generator monthly? Because life constantly requires fair, unbiased choices: splitting chores, picking who goes first, selecting survey participants, generating passwords, choosing restaurants, assigning random groups, or simulating probability for school projects. Human "random" choices are predictably biased—we favor certain numbers (7 is everyone's favorite "random" number) and avoid patterns that look "too random."
This generator uses cryptographically strong randomness where your browser supports it, making it suitable for serious applications like research sampling, contest winners, and game-critical decisions. Generate single numbers, multiple unique picks (no repeats), or sequences with decimals—all instantly and free.
How to Use the Random Number Generator
- 1Enter the minimum value (lowest number you want possible) in the "Min" field.
- 2Enter the maximum value (highest number you want possible) in the "Max" field.
- 3Select how many random numbers to generate (1 for single, or multiple for sets).
- 4Toggle "Unique numbers only" if you need picks with no repeats (like lottery numbers).
- 5Toggle "Allow decimals" if you need random decimal/floating-point numbers.
- 6Click "Generate" to create your random number(s) instantly.
- 7Copy results with one click or generate again for new random numbers.
- 8Results are truly random each time—previous results never influence future ones.
Understanding True Randomness
What Makes a Number "Random"?
A truly random number is unpredictable—no pattern, no bias, no way to determine it from previous numbers. Our brains struggle with true randomness because we're pattern-seeking creatures.
Computer Randomness (Pseudorandom): Modern computers generate "pseudorandom" numbers using algorithms:
- Seeded by system time, mouse movements, or hardware events
- Deterministic (same seed = same sequence)
- Statistically random enough for almost all uses
- JavaScript uses: Math.random() or crypto.getRandomValues()
Cryptographic Randomness: When your browser supports crypto.getRandomValues():
- Uses hardware entropy sources
- Suitable for security applications
- Unpredictable even with knowledge of the algorithm
- This generator uses cryptographic randomness when available
True Random (Hardware): Based on physical phenomena:
- Atmospheric noise (Random.org)
- Radioactive decay
- Thermal noise in circuits
- Required for lotteries and gambling (legally mandated)
For Everyday Use: The randomness from this generator is perfect for: ✓ Games and entertainment (dice, cards, picks) ✓ Random selections (teams, tasks, prizes) ✓ Statistical sampling ✓ Educational demonstrations ✓ Decision making
For High-Stakes Use: Use certified true random sources for:
- Legal gambling and state lotteries
- Cryptographic key generation
- Scientific research requiring certified randomness
Common Random Number Uses
Games and Entertainment:
| Use Case | Range | Settings |
|---|---|---|
| Coin flip | 1-2 | 1 = Heads, 2 = Tails |
| Standard die (d6) | 1-6 | Single number |
| D&D d20 | 1-20 | Single number |
| Multiple dice | 1-6 | Multiple numbers, allow repeats |
| Card deck | 1-52 | 1 card or 5 for poker hand |
| Lottery 6/49 | 1-49 | 6 numbers, unique only |
| Powerball (5 white) | 1-69 | 5 numbers, unique only |
| Powerball (1 red) | 1-26 | Single number |
Decision Making:
- "Which restaurant?" Number 1-5 for your 5 options
- "Who does dishes?" 1-4 for family of 4
- "Which movie?" 1-10 for your watchlist
- "Left or right?" 1-2 for binary choices
Education and Statistics:
- Random sampling from student lists
- Monte Carlo simulations
- Probability experiments
- Statistical test data generation
Business and Professional:
- Contest/giveaway winner selection
- Random audit selection
- A/B testing group assignment
- Random password generation (numeric portion)
- Survey participant selection
Probability and Random Numbers
Basic Probability: With truly random numbers, each outcome in the range is equally likely.
Single Number (Range 1-10):
- Probability of getting any specific number: 1/10 = 10%
- Probability of getting an odd number: 5/10 = 50%
- Probability of getting 7 or higher: 4/10 = 40%
Multiple Numbers (No Replacement): Picking 2 unique numbers from 1-10:
- Total possible pairs: 10 × 9 = 90
- Probability of specific pair (say 3 and 7): 2/90 ≈ 2.2% (2 because order doesn't matter: 3-then-7 or 7-then-3)
The Gambler's Fallacy: Past results do NOT affect future probability.
- If you roll five 6's in a row, the next roll still has 1/6 chance of being 6
- The dice have no "memory"
- Each generation is independent
Law of Large Numbers: Over many trials, results approach expected probability:
- Roll a die 6 times: might get 0-2 sixes
- Roll 6,000 times: expect ~1,000 of each number
- Roll 6,000,000 times: nearly perfect distribution
Lottery Math: Powerball odds: Pick 5 from 69 + 1 from 26
- Combinations of 5 from 69: 11,238,513
- Times 26 for the Powerball: 292,201,338
- Your odds: 1 in 292 million
- You're more likely to be struck by lightning twice
Human Bias in "Random" Choices
Why Humans Are Terrible at Being Random:
When asked to pick a "random" number from 1-10, most people:
- Favor 7 (most popular "random" choice worldwide)
- Avoid 1 and 10 (feel "too obvious")
- Avoid 5 (feels "too centered")
- Choose odd numbers more often
- Avoid recently mentioned numbers
The Pattern Paradox: A sequence like 1-2-3-4-5-6 is equally as likely as 4-18-23-31-42-49 in a lottery—but one looks "random" and one doesn't. True randomness includes streaks and patterns.
Confirmation Bias: When a random result matches something meaningful to us (birthday, lucky number), we remember it. We forget the hundreds of meaningless results.
Use Cases Where Computer Random Beats Human:
- Team selection (avoid favoritism)
- Chore assignment (everyone agrees it's fair)
- Order of presentation (no bias)
- Prize selection (legally defensible)
- Study group assignment (scientifically valid)
Random Doesn't Mean Fair: Random selection for who pays the bill:
- Fair if one-time event
- Over many meals, some people will "randomly" pay more
- For fairness over time, use rotation or tracking
Dice Rolling and Gaming
Simulating Different Dice:
| Dice | Range | Common Use |
|---|---|---|
| d4 | 1-4 | D&D damage |
| d6 | 1-6 | Board games, craps |
| d8 | 1-8 | D&D weapons |
| d10 | 1-10 | Percentile (d100) |
| d12 | 1-12 | D&D great weapons |
| d20 | 1-20 | D&D attack/skill |
| d100 | 1-100 | Percentile rolls |
Multiple Dice Rolls: For 3d6 (three six-sided dice):
- Set range: 1-6
- Set quantity: 3
- Allow repeats: Yes
- Add the three results together
Dice Roll Probabilities (2d6 example):
| Roll | Ways | Probability |
|---|---|---|
| 2 | 1 | 2.78% |
| 3 | 2 | 5.56% |
| 4 | 3 | 8.33% |
| 5 | 4 | 11.11% |
| 6 | 5 | 13.89% |
| 7 | 6 | 16.67% |
| 8 | 5 | 13.89% |
| 9 | 4 | 11.11% |
| 10 | 3 | 8.33% |
| 11 | 2 | 5.56% |
| 12 | 1 | 2.78% |
Critical Rolls in D&D:
- Natural 1 on d20: Critical failure (1/20 = 5%)
- Natural 20 on d20: Critical success (1/20 = 5%)
- Rolling 18+ on d20: 15% chance
Lottery Number Generation
Popular Lottery Formats:
| Lottery | Main Numbers | Bonus | Settings |
|---|---|---|---|
| Powerball (US) | 5 from 1-69 | 1 from 1-26 | Two separate picks |
| Mega Millions | 5 from 1-70 | 1 from 1-25 | Two separate picks |
| EuroMillions | 5 from 1-50 | 2 from 1-12 | Two separate picks |
| UK Lotto | 6 from 1-59 | - | Unique only |
| Pick 6 | 6 from 1-49 | - | Unique only |
How to Generate: For Powerball:
- Set range 1-69, quantity 5, unique only → Generate main numbers
- Set range 1-26, quantity 1 → Generate Powerball
Important Reality Check:
- All number combinations are equally likely
- "7-14-21-28-35" is as probable as "3-17-29-44-51"
- No pattern, system, or generator can improve your odds
- The only way to improve odds is to buy more tickets (which is still mathematically a losing strategy)
Why People Still Pick Their Own Numbers:
- More engaging and fun
- Personal significance (birthdays, anniversaries)
- Illusion of control
- No impact on odds either way
Quick Pick Statistics: About 70-80% of lottery tickets are "Quick Pick" (random), and about 70-80% of winners used Quick Pick—exactly proportional, proving no advantage either way.
Random Selection for Fairness
When Random Selection Is Essential:
Legal and Regulatory:
- Jury selection pools
- Drug testing selection (workplace/sports)
- Audit targets (IRS random audits)
- Draft lotteries (historical military)
- Immigration visa lotteries
Educational:
- Student group assignments
- Presentation order
- Lab partner selection
- Scholarship selection (from qualified pool)
- Random classroom calling
Business:
- Contest winner selection (legally required fairness)
- Customer feedback sampling
- A/B testing group assignment
- Random quality control checks
- Load balancing (server selection)
Making Random Selection Defensible: For important selections:
- Document the method used
- Record the timestamp
- Have witnesses if selecting winners
- Save the settings used (range, quantity)
- Consider using certified random sources for legal/financial
Stratified Random Sampling: Sometimes pure random isn't ideal:
- To survey a school: random pick might miss some grades
- Solution: Random selection WITHIN each grade (stratified)
- Ensures representation while maintaining randomness
Weighted Random: Sometimes you need different probabilities:
- Raffle with 1 ticket vs. 10 tickets
- Solution: Expand range proportionally
- 1 ticket holder: numbers 1-1
- 10 ticket holder: numbers 2-11
Random Numbers in Technology
Cryptography: Encryption relies on unpredictable random numbers:
- SSL/TLS certificates
- Password salt generation
- Session token creation
- Cryptocurrency wallets
Programming:
// JavaScript random integer 1-100
Math.floor(Math.random() * 100) + 1
// Cryptographically secure (browser)
crypto.getRandomValues(new Uint32Array(1))[0]
// Python
import random
random.randint(1, 100)
Video Games:
- Loot drop probabilities
- Enemy spawn locations
- Procedural generation (Minecraft worlds)
- Critical hit chances
- Card shuffle in digital card games
Simulations:
- Monte Carlo simulations (finance, physics)
- Weather modeling randomness
- Traffic flow simulation
- Epidemic spread models
Machine Learning:
- Random weight initialization
- Dropout regularization
- Random data augmentation
- Stochastic gradient descent
Quality Differences:
| Method | Speed | Quality | Use Case |
|---|---|---|---|
| Math.random() | Fast | Good | Games, basic apps |
| crypto.getRandomValues() | Medium | Excellent | Security, passwords |
| Hardware RNG | Slow | Perfect | Cryptography, research |
Pro Tips
- 💡For lottery picks, use "Unique numbers only" since lotteries never repeat a number in a single draw.
- 💡Generate multiple numbers at once when you need several—it's faster than generating one at a time.
- 💡Remember: past results never influence future random outcomes—each generation is completely independent.
- 💡For dice rolling multiple dice, generate the quantity you need and add them together manually.
- 💡Use range 1-2 for coin flips, 1-3 for rock-paper-scissors decisions.
- 💡When picking teams, assign each person a number and generate half the count for Team 1.
- 💡For weighted selection (multiple raffle tickets), expand the range proportionally for each person.
- 💡Screen capture your results for contests or important selections as documentation.
- 💡Random number 1-100 is perfect for percentile-based decisions (roll 75+ to succeed = 25% chance).
- 💡Use 1-365 for random "day of the year" or anniversary date selection.
- 💡For shuffling a playlist of N songs, generate N unique numbers 1-N and sort by the result.
- 💡Need a random letter? Use 1-26 and convert to A-Z (1=A, 2=B, etc.).
Frequently Asked Questions
When your browser supports it, this generator uses crypto.getRandomValues() for cryptographically strong randomness. For browsers without this support, it falls back to Math.random(), which is pseudorandom but statistically adequate for games, selections, and everyday use. For certified true randomness required by legal gambling, use hardware random number generators or services like Random.org.

