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Acceleration Calculator

Calculate acceleration from velocity change and time, or from force and mass. Find initial/final velocity, time, and distance with kinematic equations.

Acceleration

4.0000 m/s²

In g-force

0.4079 g

In ft/s²

13.1234 ft/s²

Type

Acceleration

Calculation

a = (v - v₀) / t

a = (20.00 - 0.00) / 5

= 4.0000 m/s²

G-Force Reference

  • • 1 g = 9.81 m/s² (Earth gravity)
  • • Car braking: 0.3-0.8 g
  • • Roller coaster: 3-5 g
  • • Fighter jet: up to 9 g
  • • Space launch: 3-4 g

About This Calculator

Acceleration is the rate at which velocity changes over time. Whether a car speeds up, a ball falls, or a rocket launches, acceleration describes how quickly the motion changes. This calculator helps you find acceleration using multiple methods: from velocity change, from force and mass, or from distance traveled.

What is Acceleration? Acceleration measures how quickly velocity changes. Positive acceleration means speeding up in the direction of motion; negative acceleration (deceleration) means slowing down. The SI unit is meters per second squared (m/s²).

Key Formulas:

  • a = Δv / t (velocity change over time)
  • a = F / m (Newton's Second Law)
  • a = 2(d - v₀t) / t² (from distance and time)
  • v² = v₀² + 2ad (velocity-acceleration-distance)

Why Acceleration Matters:

  • Vehicle safety and performance design
  • Physics problem-solving
  • Sports science and training
  • Aerospace engineering
  • Amusement ride safety

This calculator handles multiple acceleration scenarios. For related physics, see our Velocity Calculator and Force Calculator.

How to Use the Acceleration Calculator

  1. 1Select your calculation method based on known values.
  2. 2For velocity-time: Enter initial velocity, final velocity, and time.
  3. 3For force-mass: Enter net force and mass.
  4. 4For distance-time: Enter initial velocity, distance, and time.
  5. 5Choose velocity units (m/s, km/h, or mph).
  6. 6Review the calculated acceleration in m/s².
  7. 7Check the g-force equivalent for physical context.
  8. 8Negative values indicate deceleration.
  9. 9Compare with reference values for real-world context.
  10. 10Use the appropriate formula for your problem.

Acceleration Formulas

Multiple ways to calculate acceleration.

From Velocity and Time

a = (v - v₀) / t

The most common formula. Measures rate of velocity change.

Example: Car accelerates from 0 to 27 m/s in 6 seconds a = (27 - 0) / 6 = 4.5 m/s²

From Force and Mass (Newton's Second Law)

a = F / m

Relates acceleration to the cause (force) and resistance (mass).

Example: 1000 N force on 200 kg object a = 1000 / 200 = 5 m/s²

From Distance and Time

a = 2(d - v₀t) / t²

Derived from d = v₀t + ½at². Useful when you know distance traveled.

Example: Starting at rest, travels 100 m in 10 s a = 2(100 - 0) / 100 = 2 m/s²

From Velocity and Distance

a = (v² - v₀²) / 2d

When you don't know time.

Example: Accelerates from 10 to 30 m/s over 200 m a = (900 - 100) / 400 = 2 m/s²

Understanding G-Force

Relating acceleration to gravitational force.

What is G-Force?

G-force expresses acceleration relative to Earth's gravity: 1 g = 9.80665 m/s²

It's not actually a force, but a convenient way to express acceleration.

Converting

g-force = acceleration / 9.80665 acceleration = g-force × 9.80665

Human Tolerance

G-ForceEffect
1 gNormal (standing on Earth)
2-3 gNoticeable pressure, breathing harder
4-6 gDifficulty moving, vision narrowing
7-9 gConsciousness affected, risk of blackout
> 10 gRisk of injury, unconsciousness

Real-World G-Forces

ActivityApproximate G
Walking1.0-1.2 g
Car braking hard0.7-1.0 g
Roller coaster3-5 g
Formula 1 cornering4-6 g
Fighter jetup to 9 g
Space shuttle launch3 g
Bullet fired100,000+ g

Duration Matters

High g-forces are survivable for very short times. The same g-force sustained for seconds becomes dangerous.

Acceleration vs. Deceleration

Understanding positive and negative acceleration.

Signs and Direction

Acceleration is a vector - it has direction.

Positive acceleration:

  • Object speeding up in the positive direction
  • Object slowing down in the negative direction

Negative acceleration:

  • Object slowing down in the positive direction
  • Object speeding up in the negative direction

Common Convention

  • Define direction of initial motion as positive
  • Speeding up → acceleration in same direction as motion
  • Slowing down → acceleration opposite to motion

Examples

Car accelerating forward:

  • v₀ = 10 m/s, v = 20 m/s
  • a = +2 m/s² (positive, speeding up)

Car braking:

  • v₀ = 20 m/s, v = 10 m/s
  • a = -2 m/s² (negative, slowing down)

Thrown ball going up:

  • v₀ = +20 m/s (up), a = -9.8 m/s² (gravity down)
  • Ball slows while rising

Ball falling down:

  • v₀ = 0, a = -9.8 m/s²
  • Ball speeds up while falling (velocity becomes more negative)

Constant vs. Variable Acceleration

When acceleration changes over time.

Constant Acceleration

All kinematic equations assume constant acceleration:

  • v = v₀ + at
  • d = v₀t + ½at²
  • v² = v₀² + 2ad
  • d = ½(v₀ + v)t

Examples:

  • Free fall (ignoring air resistance)
  • Uniform braking
  • Idealized vehicle acceleration

Variable Acceleration

Real-world acceleration often changes:

  • Car accelerating: a decreases as speed increases
  • Rocket: a increases as fuel burns (less mass)
  • Falling with air resistance: a decreases as drag increases

Handling Variable Acceleration

For variable acceleration:

  • Use calculus: a = dv/dt
  • Average acceleration: ā = Δv / Δt
  • Numerical integration
  • Approximate as piecewise constant

Average Acceleration

ā = (v_final - v_initial) / (t_final - t_initial)

Gives the constant acceleration that would produce the same velocity change.

Practical Applications

Real-world acceleration calculations.

Vehicle Performance

0-60 mph (0-26.8 m/s) in 5 seconds: a = 26.8 / 5 = 5.36 m/s² ≈ 0.55 g

Braking from 100 km/h (27.8 m/s) in 50 m: a = -(27.8)² / (2 × 50) = -7.7 m/s² ≈ 0.79 g

Sports Science

Sprint start (0 to 10 m/s in 1.5 s): a = 10 / 1.5 = 6.67 m/s² ≈ 0.68 g

Baseball pitch deceleration in catcher's mitt: ~40 m/s to 0 in 0.01 s = 4000 m/s² ≈ 408 g

Engineering

Elevator acceleration (comfortable): Target: < 1.5 m/s² (0.15 g)

Crash testing: Survivable: < 60 g for short duration

Aerospace

Rocket launch acceleration: Typical: 20-40 m/s² (2-4 g)

Orbital velocity change: To reach orbit: need ~8 km/s velocity Achieved over minutes at sustainable g-force

Centripetal Acceleration

Acceleration in circular motion.

What is Centripetal Acceleration?

Objects moving in circles are constantly accelerating toward the center, even at constant speed. This is centripetal ("center-seeking") acceleration.

Formula

a_c = v² / r = ω²r

Where:

  • v = tangential velocity
  • r = radius of circular path
  • ω = angular velocity (rad/s)

Examples

Car on circular track: v = 30 m/s, r = 100 m a_c = 900 / 100 = 9 m/s² ≈ 0.92 g

Earth's orbit around Sun: v ≈ 30,000 m/s, r ≈ 150 billion m a_c ≈ 0.006 m/s² (very small!)

Centrifuge: ω = 10,000 rpm = 1047 rad/s, r = 0.1 m a_c = 1047² × 0.1 = 109,600 m/s² ≈ 11,000 g

Why You Feel It

In a turning car, your body wants to continue straight (inertia). The car pushes you toward the center, creating the sensation of being pushed outward (centrifugal "force" - actually just inertia).

Pro Tips

  • 💡Acceleration can be positive or negative - it indicates direction, not just magnitude.
  • 💡Use a = Δv/t for constant acceleration problems.
  • 💡Newton's Second Law (a = F/m) connects force to acceleration.
  • 💡1 g = 9.81 m/s² - use this to convert to g-force.
  • 💡Deceleration is just negative acceleration (opposite to motion direction).
  • 💡Check units: velocity in m/s, time in s, gives acceleration in m/s².
  • 💡For variable acceleration, calculus or numerical methods are needed.
  • 💡Centripetal acceleration = v²/r for circular motion.
  • 💡Average acceleration doesn't tell you about instantaneous values.
  • 💡High g-forces are survivable briefly but dangerous if sustained.
  • 💡Zero velocity doesn't mean zero acceleration.
  • 💡Direction conventions: usually positive = direction of initial motion.

Frequently Asked Questions

Velocity measures how fast and in what direction you're moving (m/s). Acceleration measures how quickly your velocity is changing (m/s²). You can have high velocity with zero acceleration (constant speed) or high acceleration with zero velocity (starting from rest).

Nina Bao
Written byNina BaoContent Writer
Updated January 17, 2026

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